Freelance foliage work I have done for Bluehole's "PLAYERUNKNOWN'S BATTLEGROUNDS". All the work showcased has been a group effort together with Daniel Stok we altered making LOD's, Highpoly modeling and setting up in Speedtree and most of the trees have been passed around countless of times.
The bark textures where a solo effort using photogrammetry.
All the images shown may be altered for the final in-game assets. The grass shown in some renders was made by me, but was not intended for PU it's only added to enhance the render.